CDJ-900NXS Mods
Documentation

Using the mods

Everything you need to build the update, put it on your CDJ-900NXS and use each mod. The player must run the official firmware 1.31; the builder only accepts that update.

Install

  1. Get the official C900NXS.UPD for firmware 1.31 from Pioneer DJ.
  2. Open the builder and choose the file. It checks its SHA-256 and refuses any other file.
  3. Tick the mods. Ticking a mod also ticks what it needs (hotcuekeys needs cuecolours); unticking one unticks what needs it.
  4. Confirm the two points (no liability, code written with Claude Code) and build. Everything happens in your browser: nothing is uploaded, nothing is downloaded.
  5. Download C900NXS.UPD, copy it to the root of a FAT32 USB stick and run the update from the player as you would for an official update.
What the builder guarantees. Only the main application is replaced. The boot loader and recovery loader (flash 0x0–0x3FFFF), the S-record header and entry record, and the DRIV and PANL sections are copied from the original byte for byte and checked again on the finished file, which is also unpacked again and compared with the patched application. The patched application is checked against the SHA-256 of the one the Python patcher makes for the same mods, so the file is the same byte for byte. The file is labelled 1.32 so that the player does not skip it as the version it already has; the player still reports 1.31.

Command line

The Python patcher builds exactly the same file, byte for byte. Tick the mods with the arrow keys and Space, build with Enter, accept the disclaimer by typing yes:

$ python cdj900nxs_patcher.py C900NXS.UPD

Or name the mods and accept with --accept:

$ python cdj900nxs_patcher.py C900NXS.UPD --mods rgb_waveform,extended_bpm,phasemeter,cuecolours,hotcuekeys,ledsaver,keynotation,credit --accept

Back to stock

Build with no mod ticked in the builder (or --stock with the patcher): the original application, relabelled so the player accepts it. Update as above. Keep this file on a stick before you try any mod.

rgb_waveform arnoldasr

The big waveform in RGB colours from the track's colour waveform data, and the overview's colour table as a red-to-white gradient.

RGB detail waveform
RGB detail waveform.

extended_bpm arnoldasr

The BPM to two decimals: the tenths as a small digit above, the hundredths in the place of the stock decimal.

phasemeter arnoldasr

A two-line phase meter instead of the four boxes: orange for the master, blue for this deck, each with a marker. UTILITY › SLIP FLASHING becomes PHASE METER: ON shows the lines, OFF the stock boxes. The orange marker needs another player as tempo master.

UTILITY with PHASE METER
UTILITY › PHASE METER.

cuecolours ours

When a track is loaded the player asks its database for the cues. This mod also asks for the extended cue list (the one newer players read from rekordbox's export), which carries the colours and the hot cues.

Overview with coloured memory cues and hot cues A to F
Coloured memory cues and hot cues A–F on the overview.

hotcuekeys ours experimental

The CDJ-900NXS has no hot cue pads. This mod lends it three: the top three BEAT DIVIDE keys left of the jog. It needs cuecolours, which reads the hot cues from your USB.

UTILITY with HOT CUE KEYS
UTILITY › HOT CUE KEYS.

The hot key mode

  1. Open UTILITY (hold MENU) and set HOT CUE KEYS to ON. The player remembers it.
  2. Press QUANTIZE briefly: the hot key mode switches on, and a red HOT KEYS box appears beside the QUANTIZE label. Press briefly again to switch it off (the box turns grey).
  3. Hold QUANTIZE for about a second to switch quantize as usual.
HOT KEYS box beside QUANTIZE
Hot key mode on: the red HOT KEYS box.

In the mode the BEAT DIVIDE keys are hot cues, top to bottom:

A
3/4
B
1/3
C
1/2
–
1/4
–
1/8

1/4 and 1/8 do nothing in the mode and stay dark: the player has three hot cue buffers, and A–C keep them. With the mode off, or HOT CUE KEYS set to OFF, the keys do what they always did.

Loading

After a track is loaded and the deck stands at its CUE point, hot cues A, B and C are buffered one after another, about a second each, like the CDJ-2000NXS does. Meanwhile:

Then the deck stands at its CUE point again, as before, and each of the three starts at once. This happens whether the hot key mode is on or not, as long as HOT CUE KEYS is ON.

Play a hot cue

Press the key briefly. The deck jumps to the hot cue and plays — also from a pause, in CDJ and in VINYL mode.

Gate

Press the key and keep holding it. The deck jumps and starts playing at once, exactly as with a short press. When you let go:

From 0.5 s on the key blinks slowly while you hold it, so you can see the gate is armed.

Set a hot cue

On a key without a hot cue (LED off):

  1. Pause the deck at the place you want.
  2. Hold the key for 0.8 s. The hot cue is set there — A in green, B in orange, C in blue — its LED blinks twice and then stays dim, and the box appears on the waveforms.
  3. It is buffered at once, so it starts instantly from the first press. The deck then stands at the new hot cue; PLAY plays from there.

Keys that already have a hot cue are not overwritten — delete the old one first.

Delete a hot cue

  1. Hold DELETE (beside MEMORY under the screen).
  2. While holding it, press the hot cue key. Its LED blinks twice and goes off, and the box disappears from the waveforms. You can delete several keys while holding DELETE.
  3. Let go of DELETE.
While DELETE is held in the hot key mode, the deck does not see it, so no memory cue is lost. If you let go of DELETE without pressing a hot cue key, the press is passed on and DELETE deletes the called memory cue as always.

The LEDs

In the hot key mode the LEDs of 3/4, 1/3 and 1/2 show hot cues A–C; 1/4 and 1/8 are off (SLIP no longer changes them):

off — no hot cue dim — hot cue there blinking — pressed, set, deleted or being loaded blinking slowly — a gate held (0.5 s or longer)

Good to know

beatjump ours experimental

The TRACK SEARCH keys ◀◀ / ▶▶ jump along the track's beat grid instead of changing the track. How far is chosen in UTILITY › BEAT JUMP (where SCREEN SAVER was): OFF, 1, 2, 4 or 8 beats; 4 until you choose, and your choice stays when the player is switched off.

ledsaver ours

UTILITY › LED ANIMATION (the last item) is ON from the first start; set it to OFF to switch it off (the player keeps the choice). When the player's own screen saver dims the display (5 minutes without a track loaded, or 100 minutes paused or at the cue), the LEDs play a loop of about four and a half seconds:

Any key ends it, as it ends the screen saver.

keynotation ours experimental

rekordbox writes each track's key as text, in whatever notation was set in its preferences when the stick was exported: 4A, 9m or Fm for the same key. This mod shows every key in one notation of your choice, UTILITY › KEY NOTATION (the last item):

The player converts with a table of all spellings, sharps and flats included (G#m, D#m, A#, Gbm …). It works on the main screen, in INFO and in BROWSE › KEY (the key list and its compatible-key groups such as “1A, 1B, 12A, 2A”); a new choice shows from the next track loaded.

Each key is drawn in the colour of its place on the Camelot wheel (8A pink, 5A orange, 4A yellow …), in all three notations; with OFF it stays white. A highlighted row keeps its black text, and the letters you type in SEARCH are left as they are. The player's text colour is set per text box, so the mod sets it for a key's box just before the player draws it.

Key 5A in orange
5A in its wheel colour.
UTILITY with KEY NOTATION
UTILITY › KEY NOTATION.

credit ours

The boot screen says Pionaarr Mods 1.0 where it said Ver 1.31. Ticked at the start; untick it to keep the stock text. UTILITY and the LINK screen still show the real version, 1.31.

Boot screen with Pionaarr Mods 1.0
The boot screen.

Quick search, USB auto load, a reversed phase meter, stems and a 3-band waveform are in the works: see Upcoming.

Status

ModByStatusPlayer
rgb_waveformarnoldasrstableran on a player
extended_bpmarnoldasrstableran on a player
phasemeterarnoldasrstableran on a player
cuecoloursoursstableran on a player
hotcuekeysoursexperimentalran on a player
beatjumpoursexperimentalran on a player
ledsaveroursstableran on a player
keynotationoursexperimentalemulator only
creditoursstableran on a player

FAQ

Does this touch the boot loader?

No. The builder copies the boot loader and recovery loader from the official file byte for byte and checks them again before you can download it. Only the main application changes.

Is my firmware uploaded anywhere?

No. The builder runs entirely in your browser; everything it needs comes with the page.

Can I go back?

Yes, build with no mod ticked (or --stock) and run the update. Keep that file ready before flashing mods.

Do I need rekordbox?

Cue colours and hot cues come from a USB stick exported with rekordbox. Without them the mods show what the stock player shows.

Why is the version still 1.31?

The update file says 1.32 so the player installs it; the application inside still reports 1.31 (in UTILITY and on the LINK screen). Only the boot screen says Pionaarr Mods 1.0 instead of Ver 1.31.