site 1.8.2: Known issues page
Quick search's walk, WAVEFORM switched with a track loaded, the key colour on the player, hot cues after USB STOP (fix to confirm). Upcoming: broken leftover under the stems card removed. Boot text 1.8.2. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Pionaarr Mods Known Issues</title>
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<meta name="description" content="What does not work right yet in the CDJ-900NXS mods, and what we are doing about it.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.8.2">
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<script src="assets/versions.js?v=1.8.2"></script>
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<script src="script.js?v=1.8.2"></script>
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</head>
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<body>
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<header class="top">
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<div class="wrap">
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<a class="brand" href="index.html"><span class="cue-key" aria-hidden="true">CUE</span><span>Pionaarr Mods</span></a>
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<nav class="tabs" aria-label="Sections">
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<a href="index.html">Mods</a>
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<a href="builder.html">Builder</a>
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<a href="upcoming.html">Upcoming</a>
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<a href="docs.html">Docs</a>
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<a href="issues.html" aria-current="page">Known issues</a>
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</nav>
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<button class="theme-btn" type="button" aria-label="Switch light / dark">☀</button>
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</div>
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</header>
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<main class="wrap upcoming">
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<div class="eyebrow">Known issues</div>
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<h1>What does not work right yet</h1>
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<p class="lead">Problems we know about in the mods, found on a real player or in the emulator. <strong>Open</strong> means not fixed yet; <strong>fix to confirm</strong> means fixed in the builder, waiting for a test on a player.</p>
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<div class="grid">
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🔎</div>
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<div>
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<h3>Quick search clicks its way there</h3>
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<div class="by"><code>quicksearch</code> 0.3.0</div>
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</div>
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<div class="meta"><span class="state experimental">open</span></div>
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</div>
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<p>Quick search gets to SEARCH and to the playing track’s list by pressing the player’s own keys for you (BACK, the rotary, push), level by level. On a real player you watch it walk, and it waits for every list to load from the stick.</p>
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<ul class="diff">
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<li><span class="k">Seen</span><span>In a folder other than the default one it jumped between the top and the bottom of the current list instead of getting there.</span></li>
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<li><span class="k new">Next</span><span>A rebuild that opens the wanted list directly, without the walk.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🌊</div>
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<div>
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<h3>WAVEFORM changed with a track loaded</h3>
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<div class="by"><code>advanced_waveforms</code> 1.0.1</div>
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</div>
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<div class="meta"><span class="state experimental">open</span></div>
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</div>
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<p>Switching UTILITY › WAVEFORM while a track is loaded only half takes: switched from 3BAND, the overview showed RGB while the big waveform stayed blue.</p>
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<ul class="diff">
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<li><span class="k">Until then</span><span>Load the track again after changing WAVEFORM.</span></li>
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<li><span class="k new">Next</span><span>The new mode on both waveforms at once.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🎹</div>
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<div>
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<h3>Key colour white on the player</h3>
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<div class="by"><code>keynotation</code> 1.2.1</div>
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</div>
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<div class="meta"><span class="state experimental">open</span></div>
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</div>
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<p>The key in its Camelot wheel colour works in the emulator; on a real player the key is shown in white. The notation itself (Camelot, Open Key, classic) is right.</p>
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<ul class="diff">
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<li><span class="k new">Next</span><span>Finding why the player draws the key’s text without our colour.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">⏏️</div>
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<div>
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<h3>Hot cues after USB STOP</h3>
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<div class="by"><code>hotcuekeys</code> 1.3.0</div>
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</div>
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<div class="meta"><span class="state testing">fix to confirm</span></div>
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</div>
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<p>Up to 1.2.x the hot cues stayed after the stick was pulled or stopped; a press then played what the player still held and ran into EMERGENCY LOOP. 1.3.0 empties them the moment the stick is gone, with or without a LAN cable, and over LINK when the other player’s stick goes.</p>
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<ul class="diff">
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<li><span class="k new">Next</span><span>Confirming on a player with USB STOP and with the stick pulled.</span></li>
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</ul>
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</article>
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</div>
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</main>
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<footer>
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<div class="wrap cols">
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<div>
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<div class="ai"><span class="dot"></span>Made with Claude Code · Claude Opus 5.5</div>
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<p>This website, the builder, our mods and the patcher were developed with Claude Code (Anthropic's AI coding assistant, model Claude Opus 5.5), by reverse engineering the firmware in an emulator. The mods <code>extended_bpm</code> and <code>phasemeter</code> are by <a href="https://github.com/arnoldasr/cdj900nxs">arnoldasr</a>.</p>
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</div>
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<div>
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<h4>Disclaimer</h4>
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<p>Unofficial. Not affiliated with or endorsed by Pioneer DJ or AlphaTheta; CDJ and rekordbox are their trademarks. Flashing modified firmware can leave your player unusable. Everything here is provided as is, without warranty, and used at your own risk.</p>
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<p class="legal"><a href="impressum.html">Impressum</a> · <a href="datenschutz.html">Datenschutz</a></p>
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</div>
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</div>
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</footer>
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</body>
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</html>
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