site 1.4.6 (local): Upcoming cards for played tracks, end warning, merged phase meter
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,9 +6,9 @@
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<title>Pionaarr Mods Upcoming</title>
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<meta name="description" content="What comes next for the CDJ-900NXS mods: quick search, USB auto load, a reversed phase meter, stems and a 3-band waveform.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.4.5">
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<script src="assets/versions.js?v=1.4.5"></script>
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<script src="script.js?v=1.4.5"></script>
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<link rel="stylesheet" href="style.css?v=1.4.6">
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<script src="assets/versions.js?v=1.4.6"></script>
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<script src="script.js?v=1.4.6"></script>
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</head>
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<body>
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@@ -36,6 +36,40 @@
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<div class="grid">
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🟢</div>
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<div>
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<h3>Played tracks <code>played</code></h3>
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<div class="by">Pionaarr mod · made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>In BROWSE, every track already loaded tonight is green, as the player shows its loaded track. Over Pro DJ Link, modded players share theirs: tracks played on another deck turn green too, and a track loaded on another deck right now shows its number, [1] or [1][3].</p>
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<figure class="tshot"><img src="assets/played.png" alt="Track list on player 2: [1] Lunatica in green, loaded on player 1; Webra loaded here"></figure>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator with two linked decks. Modded players add a small tag to their Pro DJ Link status; players without the mod are not marked.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🔴</div>
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<div>
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<h3>End warning <code>endwarn</code></h3>
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<div class="by">Pionaarr mod · made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>In the last 30 seconds the playing-address bar under the overview blinks red instead of white.</p>
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<figure class="tshot"><img src="assets/endwarn.png" alt="Overview with the bar under it in red"></figure>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🏷️</div>
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@@ -89,14 +123,15 @@
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<div class="card-head">
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<div class="icon" aria-hidden="true">↔️</div>
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<div>
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<h3>Phase meter reverse <code>phasereverse</code></h3>
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<div class="by">Pionaarr mod · made with Claude Code · needs <code>phasemeter</code></div>
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<h3>Phase meter: reverse & room <code>phasemeter</code></h3>
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<div class="by">next version of the phase meter · Pionaarr additions, made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>A third value for UTILITY › PHASE METER: OFF, ON or REVERSE — the line meter with its markers running from right to left.</p>
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<p>Coming to the phase meter itself: a third value for UTILITY › PHASE METER, REVERSE (the markers run right to left), and the bar countdown moved a little right so the lines no longer run into its digits.</p>
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<figure class="tshot"><img src="assets/phase-next.png" alt="Line phase meter with the bar countdown clear of it"></figure>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator, on top of arnoldasr's phase meter.</span></li>
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<li><span class="k">Now</span><span>Built and working in the emulator, on top of arnoldasr's phase meter; one mod now (the separate phasereverse is gone).</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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