Site 1.2.0: rgb_waveform is now Advanced waveforms
Renamed everywhere (builder, pages, data); the built update is byte for byte the same. Upcoming: UTILITY > WAVEFORM (BLUE / RGB / 3BAND) in testing. The generator builds the released state only (patch(..., public=True)). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;600;700;800&family=JetBrains+Mono:wght@500;700&display=swap" rel="stylesheet">
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<link rel="stylesheet" href="style.css?v=1.1.1">
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<script src="assets/versions.js?v=1.1.1"></script>
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<script src="script.js?v=1.1.1"></script>
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<link rel="stylesheet" href="style.css?v=1.2.0">
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<script src="assets/versions.js?v=1.2.0"></script>
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<script src="script.js?v=1.2.0"></script>
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</head>
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<body>
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@@ -106,17 +106,17 @@
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<div class="card-head">
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<div class="icon" aria-hidden="true">🌊</div>
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<div>
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<h3>3-band waveform <code>waveform3band</code></h3>
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<div class="by">ours · made with Claude Code · needs <code>rgb_waveform</code></div>
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<h3>Waveform modes, 3-band <code>advanced_waveforms</code></h3>
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<div class="by">ours · made with Claude Code · on arnoldasr's advanced waveforms</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>The three-band waveform of the newest players: lows blue, mids amber, highs white, drawn as layers so kicks, vocals and hi-hats can be told apart at a glance.</p>
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<p>A new UTILITY › WAVEFORM item in advanced waveforms: BLUE (the player's own), RGB or 3BAND — the three-band waveform of the newest players, lows blue, mids amber, highs white, drawn as layers so kicks, vocals and hi-hats can be told apart at a glance. The choice is kept when the player is off.</p>
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<div class="vs stack">
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<figure class="mod"><img src="assets/waveform-3band.png" alt="Scrolling waveform in three bands: blue lows, amber mids, white highs"><figcaption>In the emulator (bands from the whiteness, see below)</figcaption></figure>
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</div>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built: each column's three bands come from the colour detail rekordbox exports (red lows, green mids, blue highs), which the RGB waveform already fetches; without it, from the waveform's whiteness. rekordbox's own 3-band data sits in a file the 900NXS never opens.</span></li>
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<li><span class="k">Now</span><span>Built and working in the emulator: each column's three bands come from the colour detail rekordbox exports (red lows, green mids, blue highs), which advanced waveforms already fetches; without it, from the waveform's whiteness. rekordbox's own 3-band data sits in a file the 900NXS never opens.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player with real colour detail, then reading the true 3-band data.</span></li>
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</ul>
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</article>
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<div class="wrap cols">
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<div>
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<div class="ai"><span class="dot"></span>Made with Claude Code · Claude Opus 5.5</div>
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<p>This website, the builder, our mods and the patcher were developed with Claude Code (Anthropic's AI coding assistant, model Claude Opus 5.5), by reverse engineering the firmware in an emulator. The mods <code>rgb_waveform</code>, <code>extended_bpm</code> and <code>phasemeter</code> are by <a href="https://github.com/arnoldasr/cdj900nxs">arnoldasr</a>.</p>
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<p>This website, the builder, our mods and the patcher were developed with Claude Code (Anthropic's AI coding assistant, model Claude Opus 5.5), by reverse engineering the firmware in an emulator. The mods <code>advanced_waveforms</code>, <code>extended_bpm</code> and <code>phasemeter</code> are by <a href="https://github.com/arnoldasr/cdj900nxs">arnoldasr</a>.</p>
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</div>
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<div>
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<h4>Disclaimer</h4>
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