site 1.4.1: PLAY/PAUSE key in Open the builder, blinking green like the player's
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// Generated by tools/make_builder_data.py from tools/changelog.json and the mods' versions.
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window.CDJ_VERSIONS = {
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"site": "1.4.0",
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"site": "1.4.1",
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"date": "2026-10-20",
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"log": [
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{
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"version": "1.4.1",
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"date": "2026-10-20",
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"changes": [
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"Open the builder carries a PLAY/PAUSE key that blinks green like the player's."
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]
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},
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{
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"version": "1.4.0",
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"date": "2026-10-20",
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+6
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@@ -8,12 +8,12 @@
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Barlow:wght@400;500;600;700&family=Chakra+Petch:wght@600;700&family=JetBrains+Mono:wght@500;700&display=swap" rel="stylesheet">
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<link rel="stylesheet" href="style.css?v=1.4.0">
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<script src="assets/versions.js?v=1.4.0"></script>
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<script src="script.js?v=1.4.0"></script>
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<script src="builder/data.js?v=1.4.0"></script>
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<script src="builder/builder.js?v=1.4.0"></script>
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<script src="builder/ui.js?v=1.4.0"></script>
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<link rel="stylesheet" href="style.css?v=1.4.1">
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<script src="assets/versions.js?v=1.4.1"></script>
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<script src="script.js?v=1.4.1"></script>
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<script src="builder/data.js?v=1.4.1"></script>
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<script src="builder/builder.js?v=1.4.1"></script>
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<script src="builder/ui.js?v=1.4.1"></script>
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</head>
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<body>
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@@ -8,9 +8,9 @@
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Barlow:wght@400;500;600;700&family=Chakra+Petch:wght@600;700&family=JetBrains+Mono:wght@500;700&display=swap" rel="stylesheet">
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<link rel="stylesheet" href="style.css?v=1.4.0">
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<script src="assets/versions.js?v=1.4.0"></script>
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<script src="script.js?v=1.4.0"></script>
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<link rel="stylesheet" href="style.css?v=1.4.1">
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<script src="assets/versions.js?v=1.4.1"></script>
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<script src="script.js?v=1.4.1"></script>
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</head>
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<body>
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+5
-5
@@ -8,9 +8,9 @@
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Barlow:wght@400;500;600;700&family=Chakra+Petch:wght@600;700&family=JetBrains+Mono:wght@500;700&display=swap" rel="stylesheet">
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<link rel="stylesheet" href="style.css?v=1.4.0">
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<script src="assets/versions.js?v=1.4.0"></script>
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<script src="script.js?v=1.4.0"></script>
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<link rel="stylesheet" href="style.css?v=1.4.1">
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<script src="assets/versions.js?v=1.4.1"></script>
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<script src="script.js?v=1.4.1"></script>
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</head>
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<body>
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@@ -35,7 +35,7 @@
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<p class="lead">Firmware mods for the Pioneer CDJ-900NXS. We took the player's firmware apart in an emulator and added what newer Pioneer players have: hot cues on the deck, beat jump, colour and 3-band waveforms, keys in Camelot colours and more.</p>
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<p class="lead">Pick the mods you want in the builder. It patches the official 1.31 update in your browser and gives you a normal <code>C900NXS.UPD</code> to install like any update. The boot loader is never touched, so you can always go back to stock.</p>
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<div class="cta">
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<a class="btn primary" href="builder.html">Open the builder</a>
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<a class="btn primary play" href="builder.html"><span class="play-key" aria-hidden="true"><svg viewBox="0 0 17 10"><path d="M0 0v10l8-5z"/><rect x="10" y="0" width="2.5" height="10"/><rect x="14.5" y="0" width="2.5" height="10"/></svg></span>Open the builder</a>
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<a class="btn" href="#mods">The mods</a>
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<a class="btn" href="docs.html">Docs</a>
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</div>
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@@ -278,7 +278,7 @@
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<div class="wrap">
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<h2 class="section-title">Build it in your browser</h2>
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<p class="section-sub">The <a href="builder.html">builder</a> takes the official 1.31 update and adds the mods you tick, on your computer. Only the main application changes; the boot loader and recovery are copied byte for byte and checked.</p>
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<div class="cta"><a class="btn primary" href="builder.html">Open the builder</a></div>
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<div class="cta"><a class="btn primary play" href="builder.html"><span class="play-key" aria-hidden="true"><svg viewBox="0 0 17 10"><path d="M0 0v10l8-5z"/><rect x="10" y="0" width="2.5" height="10"/><rect x="14.5" y="0" width="2.5" height="10"/></svg></span>Open the builder</a></div>
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<p class="section-sub" style="margin-top:28px">Prefer the command line? The Python patcher builds the same file, byte for byte:</p>
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<div class="term"><span class="c"># pick the mods in a list</span>
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<span class="p">$</span> python cdj900nxs_patcher.py C900NXS.UPD
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@@ -492,6 +492,26 @@ h2.section-title { text-transform: uppercase; letter-spacing: .02em; }
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@media (max-width: 560px) {
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.tabs a { padding: 10px 7px 8px; letter-spacing: .06em; font-size: .72rem; }
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}
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/* PLAY/PAUSE key inside the builder button: a round key with a green ring
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that blinks like the player's when it waits; steady green on hover */
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.btn.play { padding: 7px 20px 7px 7px; gap: 12px; }
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.play-key {
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width: 34px; height: 34px; border-radius: 50%; flex: none; display: grid; place-items: center;
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background: radial-gradient(circle at 50% 35%, #2a2d33, #121418 70%);
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box-shadow: inset 0 1px 0 rgba(255,255,255,.12), 0 1px 2px rgba(0,0,0,.5);
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position: relative;
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}
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.play-key::before {
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content: ""; position: absolute; inset: 2px; border-radius: 50%;
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border: 2px solid var(--lcd-green); box-shadow: 0 0 8px var(--lcd-green), inset 0 0 6px color-mix(in srgb, var(--lcd-green) 50%, transparent);
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animation: play-blink 1s steps(1, end) infinite;
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}
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.play-key svg { width: 17px; height: 10px; fill: #e8eaee; }
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.btn.play:hover .play-key::before { animation: none; opacity: 1; }
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@keyframes play-blink { 0% { opacity: 1; } 50% { opacity: .12; } }
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:root[data-theme="light"] .play-key::before { border-color: #8dffb4; box-shadow: 0 0 8px #8dffb4; }
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@media (prefers-reduced-motion: reduce) {
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.brand .disc { animation: none; }
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.play-key::before { animation: none; }
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}
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@@ -1,6 +1,13 @@
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{
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"_about": "The site's changelog, newest first. Versions follow Semantic Versioning (MAJOR.MINOR.PATCH), dates ISO 8601 (DIN EN 28601). make_builder_data.py adds every mod's current version from its module and writes assets/versions.js.",
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"site": [
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{
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"version": "1.4.1",
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"date": "2026-10-20",
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"changes": [
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"Open the builder carries a PLAY/PAUSE key that blinks green like the player's."
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]
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},
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{
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"version": "1.4.0",
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"date": "2026-10-20",
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+3
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@@ -8,9 +8,9 @@
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Barlow:wght@400;500;600;700&family=Chakra+Petch:wght@600;700&family=JetBrains+Mono:wght@500;700&display=swap" rel="stylesheet">
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<link rel="stylesheet" href="style.css?v=1.4.0">
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<script src="assets/versions.js?v=1.4.0"></script>
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<script src="script.js?v=1.4.0"></script>
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<link rel="stylesheet" href="style.css?v=1.4.1">
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<script src="assets/versions.js?v=1.4.1"></script>
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<script src="script.js?v=1.4.1"></script>
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</head>
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<body>
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