Site 1.1.1: the 3-band waveform in testing on Upcoming

Built as the waveform3band mod (not in the builder yet): bands from the
colour detail the RGB waveform fetches, a preview from the emulator.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Thiemo TizianiandClaude Opus 5.5 committed 2026-10-20 02:14:05 +02:00
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<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;600;700;800&family=JetBrains+Mono:wght@500;700&display=swap" rel="stylesheet">
<link rel="stylesheet" href="style.css?v=1.1.0">
<script src="assets/versions.js?v=1.1.0"></script>
<script src="script.js?v=1.1.0"></script>
<link rel="stylesheet" href="style.css?v=1.1.1">
<script src="assets/versions.js?v=1.1.1"></script>
<script src="script.js?v=1.1.1"></script>
</head>
<body>
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<div class="card-head">
<div class="icon" aria-hidden="true">🌊</div>
<div>
<h3>3-band waveform</h3>
<div class="by">ours · idea</div>
<h3>3-band waveform <code>waveform3band</code></h3>
<div class="by">ours · made with Claude Code · needs <code>rgb_waveform</code></div>
</div>
<div class="meta"><span class="state feasibility">feasibility</span></div>
<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
</div>
<p>The three-band waveform of the newest players: lows blue, mids amber, highs white, drawn as layers so kicks, vocals and hi-hats can be told apart at a glance.</p>
<div class="vs stack">
<figure class="mod"><img src="assets/waveform-3band.png" alt="Scrolling waveform in three bands: blue lows, amber mids, white highs"><figcaption>In the emulator (bands from the whiteness, see below)</figcaption></figure>
</div>
<p>The three-band waveform of the newest players: lows, mids and highs drawn as layers in their own colours, so kicks, vocals and hi-hats can be told apart at a glance.</p>
<ul class="diff">
<li><span class="k">Question</span><span>Whether the band data rekordbox exports for newer players can be read and drawn fast enough on this one.</span></li>
<li><span class="k new">Next</span><span>Reading the data on the player, then a renderer.</span></li>
<li><span class="k">Now</span><span>Built: each column's three bands come from the colour detail rekordbox exports (red lows, green mids, blue highs), which the RGB waveform already fetches; without it, from the waveform's whiteness. rekordbox's own 3-band data sits in a file the 900NXS never opens.</span></li>
<li><span class="k new">Next</span><span>Testing on a player with real colour detail, then reading the true 3-band data.</span></li>
</ul>
</article>