diff --git a/assets/mods-full.png b/assets/mods-full.png index 092d00b..c22b35d 100644 Binary files a/assets/mods-full.png and b/assets/mods-full.png differ diff --git a/assets/stock-full.png b/assets/stock-full.png index 46d655e..bd85978 100644 Binary files a/assets/stock-full.png and b/assets/stock-full.png differ diff --git a/assets/versions.js b/assets/versions.js index 9abaa36..a441e76 100644 --- a/assets/versions.js +++ b/assets/versions.js @@ -1,8 +1,17 @@ // Generated by tools/make_builder_data.py from tools/changelog.json and the mods' versions. window.CDJ_VERSIONS = { - "site": "1.3.0", + "site": "1.4.0", "date": "2026-10-20", "log": [ + { + "version": "1.4.0", + "date": "2026-10-20", + "changes": [ + "The site is now Pionaarr Mods: plainer text, a look taken from the player, a record and a 3-band waveform running in the background.", + "New before/after shots: the same spot, stock against every mod including the ones in testing.", + "Builder: a Stock firmware switch that clears and locks the mods, and gives your picks back when switched off." + ] + }, { "version": "1.3.0", "date": "2026-10-20", diff --git a/builder.html b/builder.html index 039a1bf..4a10b2b 100644 --- a/builder.html +++ b/builder.html @@ -3,23 +3,23 @@ - CDJ-900NXS Mods Builder + Pionaarr Mods Builder - - - - - - - + + + + + + +
- CDJ-900NXS Mods + Pionaarr Mods
-

Memory cues take the colour you gave them in rekordbox. The hot cues stored on the USB (A–H) appear as lettered boxes in their rekordbox colour on the overview and the big waveform — the stock 900NXS ignores them completely.

+

Memory cues in their rekordbox colours, and the hot cues on the stick (A–H) as lettered boxes on both waveforms.

Stock: red memory triangles only
Stock
Hot cue A box on the detail waveform
Hot cue A on the waveform
@@ -181,7 +177,7 @@
ran on a playerexperimental
-

Play your rekordbox hot cues on the deck. A short press of QUANTIZE switches the hot key mode; the top three BEAT DIVIDE keys become hot cues A–C. After a track loads they are buffered in the background, so each starts at once — also from a pause, in CDJ and VINYL mode. Hold for a gate, set new ones while paused, delete them with DELETE; changes are saved on the USB with colours (A green, B orange, C blue).

+

QUANTIZE pressed short switches the hot key mode: the top three BEAT DIVIDE keys play hot cues A–C, instantly. Hold for a gate, hold on an empty key to set one, DELETE + key to delete. Saved on the stick in colour.

Stock: QUANTIZE label only
Stock
HOT KEYS box beside QUANTIZE
HOT KEYS mode on
@@ -206,7 +202,7 @@
ran on a playerexperimental
-

TRACK SEARCH ◀◀ / ▶▶ jumps 1, 2, 4 or 8 beats along the rekordbox beat grid instead of changing the track — at once, without a gap and in phase with the other deck, as on the newest players. Chosen in UTILITY › BEAT JUMP (default 4 beats, kept when the player is off). Works playing, paused and at the cue. The jump is made in the audio the player has already decoded; a press it cannot jump yet (clicked very fast with 8 beats) is simply ignored instead of running the player dry.

+

TRACK SEARCH ◀◀ ▶▶ jumps 1, 2, 4 or 8 beats on the beat grid, gapless and in phase. Set in UTILITY › BEAT JUMP.