Site 1.1.0: beat jump in the builder, version and changelog, key colours
- Beat jump (experimental) on the mods page, in the docs and in the builder (needs hot cue keys; dependencies are ticked and unticked as a chain). - Key notation 1.2.0: keys in their Camelot wheel colour, also in BROWSE. - Version badge at the top with a changelog; every mod's version on its card and in the builder. make_builder_data.py writes assets/versions.js from tools/changelog.json and the mods' versions and stamps the pages' CSS and script links with ?v=<site version>. - The generator keeps a changed copy of the UTILITY table as the user's own table plus our bytes (beat jump renames an item). - Upcoming: quick search, USB auto load and phase meter reverse (in testing). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -4,12 +4,13 @@
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>CDJ-900NXS Mods Upcoming</title>
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<meta name="description" content="What comes next for the CDJ-900NXS mods: beat jump, stems, a uniform Camelot / Open Key notation and a 3-band waveform.">
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<meta name="description" content="What comes next for the CDJ-900NXS mods: quick search, USB auto load, a reversed phase meter, stems and a 3-band waveform.">
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;600;700;800&family=JetBrains+Mono:wght@500;700&display=swap" rel="stylesheet">
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<link rel="stylesheet" href="style.css">
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<script src="script.js"></script>
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<link rel="stylesheet" href="style.css?v=1.1.0">
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<script src="assets/versions.js?v=1.1.0"></script>
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<script src="script.js?v=1.1.0"></script>
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</head>
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<body>
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@@ -29,7 +30,7 @@
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<main class="wrap upcoming">
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<div class="eyebrow">Upcoming</div>
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<h1>What comes next</h1>
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<p class="lead">Ideas we are working on or looking into. None of them is in the builder yet. <strong>Planned</strong> means we know how to do it; <strong>feasibility</strong> means we are still finding out whether the player can do it at all.</p>
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<p class="lead">Ideas we are working on or looking into. None of them is in the builder yet. <strong>In testing</strong> means built and working in the emulator, waiting for a player; <strong>planned</strong> means we know how to do it; <strong>feasibility</strong> means we are still finding out whether the player can do it at all.</p>
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<div class="legend">
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<span class="state planned">planned</span>
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<span class="state feasibility">feasibility</span>
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@@ -39,17 +40,49 @@
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">⏭️</div>
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<div class="icon" aria-hidden="true">🔎</div>
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<div>
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<h3>Beat jump <code>beatjump</code></h3>
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<h3>Quick search <code>quicksearch</code></h3>
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<div class="by">ours · made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">planned</span></div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>TRACK SEARCH jumps 1, 2, 4 or 8 beats along the beat grid instead of changing the track, chosen in UTILITY › BEAT JUMP. While playing, the jump goes through a buffer of its own and comes back in phase; the CUE point and the hot cues stay.</p>
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<p>BROWSE held opens SEARCH straight away, from wherever you are; the next plain BROWSE takes you back to the folder you were in. BROWSE pressed twice goes to the list the playing track was loaded from, with the track picked.</p>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator, on top of the hot cue engine.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player before it goes into the builder.</span></li>
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<li><span class="k">Now</span><span>Built and working in the emulator; it walks the player's own menus for you, so it takes a moment to get to SEARCH.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">💾</div>
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<div>
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<h3>USB auto load <code>usbautoload</code></h3>
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<div class="by">ours · made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>The MY SETTINGS on your stick are loaded as soon as the player finds them — no more “Push the MENU button to LOAD”. UTILITY › USB AUTO LOAD switches it on and off.</p>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator (“Your settings were loaded to PLAYER.” right after the stick is read).</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">↔️</div>
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<div>
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<h3>Phase meter reverse <code>phasereverse</code></h3>
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<div class="by">ours · made with Claude Code · needs <code>phasemeter</code></div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>A third value for UTILITY › PHASE METER: OFF, ON or REVERSE — the line meter with its markers running from right to left.</p>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator, on top of arnoldasr's phase meter.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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@@ -69,22 +102,6 @@
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🎼</div>
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<div>
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<h3>Uniform Camelot / Open Key</h3>
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<div class="by">ours · idea</div>
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</div>
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<div class="meta"><span class="state planned">planned</span></div>
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</div>
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<p>Every track's key in one notation of your choice — Camelot (8A) or Open Key (1m) — chosen in UTILITY, on the main screen and in the browser, whatever notation the USB was exported with.</p>
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<ul class="diff">
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<li><span class="k">Now</span><span>The player shows the key as it was exported.</span></li>
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<li><span class="k new">Planned</span><span>One notation everywhere, set on the player.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🌊</div>
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