Builder: wide_waveform (the big waveform to the right edge, a ZOOM /
GRID box instead of the wheel), quicksearch 0.4.1, advanced_waveforms
1.2.0; docs and the Mods page with it; Known issues: the two fixes
wait for a test on a player. Boot text Pionaarr Mods 1.9.0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
make_builder_data.py writes the site version into the credit mod's RELEASE
and into the pages' and the builder's boot text on every run; new boot
screen shots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Stage 1 (arnoldasr's code) still ships as checked data; stage 2 (our mods)
runs the patcher's own Python in the browser via self-hosted Pyodide 0.26.4,
byte-identical to the patcher. Added cuenames, played, endwarn, quicksearch,
usbautoload; phasemeter REVERSE and WAVEFORM modes included.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Advanced waveforms is based on arnoldasr's rgb_waveform and now updated
and published by us (cards, docs, builder, credits). 1.0.1 takes rekordbox's
colours also when they are a little short. The generator masks only the
asset blob itself, so code of ours after it goes as data.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Renamed everywhere (builder, pages, data); the built update is byte for byte
the same. Upcoming: UTILITY > WAVEFORM (BLUE / RGB / 3BAND) in testing. The
generator builds the released state only (patch(..., public=True)).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Beat jump (experimental) on the mods page, in the docs and in the builder
(needs hot cue keys; dependencies are ticked and unticked as a chain).
- Key notation 1.2.0: keys in their Camelot wheel colour, also in BROWSE.
- Version badge at the top with a changelog; every mod's version on its
card and in the builder. make_builder_data.py writes assets/versions.js
from tools/changelog.json and the mods' versions and stamps the pages'
CSS and script links with ?v=<site version>.
- The generator keeps a changed copy of the UTILITY table as the user's
own table plus our bytes (beat jump renames an item).
- Upcoming: quick search, USB auto load and phase meter reverse (in testing).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- builder.html: build C900NXS.UPD in the browser (official 1.31 update in,
mods ticked with their dependencies, no-liability and Claude Code
confirmations, download). Ports of upd.py, the LZSS packer and the mods'
application; the result is checked against the SHA-256 the Python
patcher gives and is byte for byte the patcher's file.
- builder/data.js from tools/make_builder_data.py: the mods' bytes per
combination; firmware parts (UTILITY table, HOT KEYS box, the asset
blob's resource table) are made from the user's own update.
- index.html: rgb_waveform, extended_bpm, phasemeter, cuecolours,
hotcuekeys (experimental), ledsaver, credit; stable/experimental and a
green "ran on a player" dot.
- upcoming.html: beat jump, stems, uniform Camelot / Open Key, 3-band
waveform.
- docs.html: the builder, the new mod names, hot cue loading and locks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>