Built as the waveform3band mod (not in the builder yet): bands from the
colour detail the RGB waveform fetches, a preview from the emulator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Beat jump (experimental) on the mods page, in the docs and in the builder
(needs hot cue keys; dependencies are ticked and unticked as a chain).
- Key notation 1.2.0: keys in their Camelot wheel colour, also in BROWSE.
- Version badge at the top with a changelog; every mod's version on its
card and in the builder. make_builder_data.py writes assets/versions.js
from tools/changelog.json and the mods' versions and stamps the pages'
CSS and script links with ?v=<site version>.
- The generator keeps a changed copy of the UTILITY table as the user's
own table plus our bytes (beat jump renames an item).
- Upcoming: quick search, USB auto load and phase meter reverse (in testing).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- builder.html: build C900NXS.UPD in the browser (official 1.31 update in,
mods ticked with their dependencies, no-liability and Claude Code
confirmations, download). Ports of upd.py, the LZSS packer and the mods'
application; the result is checked against the SHA-256 the Python
patcher gives and is byte for byte the patcher's file.
- builder/data.js from tools/make_builder_data.py: the mods' bytes per
combination; firmware parts (UTILITY table, HOT KEYS box, the asset
blob's resource table) are made from the user's own update.
- index.html: rgb_waveform, extended_bpm, phasemeter, cuecolours,
hotcuekeys (experimental), ledsaver, credit; stable/experimental and a
green "ran on a player" dot.
- upcoming.html: beat jump, stems, uniform Camelot / Open Key, 3-band
waveform.
- docs.html: the builder, the new mod names, hot cue loading and locks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>