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<title>Pionaarr Mods Known Issues</title>
<meta name="description" content="What does not work right yet in the CDJ-900NXS mods, and what we are doing about it.">
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<a class="brand" href="index.html"><span class="cue-key" aria-hidden="true">CUE</span><span>Pionaarr Mods</span></a>
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<div class="eyebrow">Known issues</div>
<h1>What does not work right yet</h1>
<p class="lead">Problems we know about in the mods, found on a real player or in the emulator. <strong>Open</strong> means not fixed yet; <strong>fix to confirm</strong> means fixed in the builder, waiting for a test on a player.</p>
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<h3>Quick search clicks its way there</h3>
<div class="by"><code>quicksearch</code> 0.3.0 → 0.4.1</div>
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<div class="meta"><span class="state testing">fix to confirm</span></div>
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<p>Up to 0.3.0 quick search got to SEARCH and to the playing track’s list by pressing the player’s own keys for you, level by level; in a folder other than the default one it jumped between the top and the bottom of the list. 0.4 tells the player’s browser directly which list and row to show: no walk, no keys, SEARCH in about a second, the track’s list in about two (emulator, also with a slow stick).</p>
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<li><span class="k new">Next</span><span>Confirming on a player, in other folders and in playlists.</span></li>
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<div class="icon" aria-hidden="true">🌊</div>
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<h3>WAVEFORM changed with a track loaded</h3>
<div class="by"><code>advanced_waveforms</code> 1.0.1 → 1.2.0</div>
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<div class="meta"><span class="state testing">fix to confirm</span></div>
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<p>Switching UTILITY › WAVEFORM while a track was loaded only half took: the overview kept the old mode until the next load. 1.2.0 draws the overview again right after the change, so both waveforms show the new mode at once.</p>
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<li><span class="k new">Next</span><span>Confirming on a player.</span></li>
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<div class="icon" aria-hidden="true">🎹</div>
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<h3>Key colour white on the player</h3>
<div class="by"><code>keynotation</code> 1.2.1</div>
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<div class="meta"><span class="state experimental">open</span></div>
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<p>The key in its Camelot wheel colour works in the emulator; on a real player the key is shown in white. The notation itself (Camelot, Open Key, classic) is right.</p>
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<li><span class="k new">Next</span><span>Finding why the player draws the key’s text without our colour.</span></li>
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<div class="icon" aria-hidden="true">⏏️</div>
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<h3>Hot cues after USB STOP</h3>
<div class="by"><code>hotcuekeys</code> 1.3.0</div>
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<div class="meta"><span class="state testing">fix to confirm</span></div>
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<p>Up to 1.2.x the hot cues stayed after the stick was pulled or stopped; a press then played what the player still held and ran into EMERGENCY LOOP. 1.3.0 empties them the moment the stick is gone, with or without a LAN cable, and over LINK when the other player’s stick goes.</p>
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<li><span class="k new">Next</span><span>Confirming on a player with USB STOP and with the stick pulled.</span></li>
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<div class="ai"><span class="dot"></span>Made with Claude Code · Claude Opus 5.5</div>
<p>This website, the builder, our mods and the patcher were developed with Claude Code (Anthropic's AI coding assistant, model Claude Opus 5.5), by reverse engineering the firmware in an emulator. The mods <code>extended_bpm</code> and <code>phasemeter</code> are by <a href="https://github.com/arnoldasr/cdj900nxs">arnoldasr</a>.</p>
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<h4>Disclaimer</h4>
<p>Unofficial. Not affiliated with or endorsed by Pioneer DJ or AlphaTheta; CDJ and rekordbox are their trademarks. Flashing modified firmware can leave your player unusable. Everything here is provided as is, without warranty, and used at your own risk.</p>
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