site 1.6.1 (local): the tested mods experimental, not in the builder yet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,9 +6,9 @@
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<title>Pionaarr Mods Docs</title>
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<meta name="description" content="How to build and install the CDJ-900NXS mods and how each one works, including the hot cue keys: play, gate, set and delete.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.0"></script>
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<link rel="stylesheet" href="style.css?v=1.6.1">
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<script src="assets/versions.js?v=1.6.1"></script>
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<script src="script.js?v=1.6.1"></script>
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</head>
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<body>
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@@ -41,7 +41,7 @@
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<a href="#ledsaver">ledsaver</a>
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<a href="#keynotation">keynotation</a>
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<a href="#credit">credit</a>
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<div class="h">In testing</div>
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<div class="h">Not in the builder yet</div>
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<a href="#cuenames">cuenames</a>
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<a href="#played">played</a>
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<a href="#endwarn">endwarn</a>
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@@ -88,15 +88,15 @@
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<!-- ===================== mods ===================== -->
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<h2 id="advanced_waveforms">advanced_waveforms <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span></h2>
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<p>The big waveform in RGB colours from the track's colour waveform data, and the overview's colour table as a red-to-white gradient. Called <code>rgb_waveform</code> before site 1.2.0; the patcher still takes that name. 1.0.1: rekordbox's colour data is used also when it is a few columns shorter than the waveform, which is common; such tracks showed the plain gradient colours before. In testing, not in the builder yet: a WAVEFORM item in UTILITY with BLUE / RGB / 3BAND; 3BAND draws rekordbox's 3-band data (lows blue, mids amber, highs white), the overview too.</p>
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<p>The big waveform in RGB colours from the track's colour waveform data, and the overview's colour table as a red-to-white gradient. Called <code>rgb_waveform</code> before site 1.2.0; the patcher still takes that name. 1.0.1: rekordbox's colour data is used also when it is a few columns shorter than the waveform, which is common; such tracks showed the plain gradient colours before. Not in the builder yet: a WAVEFORM item in UTILITY with BLUE / RGB / 3BAND; 3BAND draws rekordbox's 3-band data (lows blue, mids amber, highs white), the overview too.</p>
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<figure class="shot"><img src="assets/card-wave-rgb.png" alt="RGB detail waveform"><figcaption>RGB.</figcaption></figure>
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<figure class="shot"><img src="assets/card-wave-3band.png" alt="3-band detail waveform"><figcaption>3BAND, in testing.</figcaption></figure>
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<figure class="shot"><img src="assets/card-wave-3band.png" alt="3-band detail waveform"><figcaption>3BAND (not in the builder yet).</figcaption></figure>
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<h2 id="extended_bpm">extended_bpm <span class="badge author">arnoldasr</span></h2>
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<p>The BPM to two decimals: the tenths as a small digit above, the hundredths in the place of the stock decimal.</p>
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<h2 id="phasemeter">phasemeter <span class="badge author">arnoldasr</span> <span class="state experimental">experimental</span></h2>
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<p>A two-line phase meter instead of the four boxes: orange for the master, blue for this deck, each with a marker. UTILITY › SLIP FLASHING becomes <strong>PHASE METER</strong>: ON shows the lines, OFF the stock boxes. The orange marker needs another player as tempo master. In testing, not in the builder yet: PHASE METER gets a third value, REVERSE (the markers run right to left), and the bar countdown right of the meter sits a few pixels further right, clear of the lines.</p>
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<p>A two-line phase meter instead of the four boxes: orange for the master, blue for this deck, each with a marker. UTILITY › SLIP FLASHING becomes <strong>PHASE METER</strong>: ON shows the lines, OFF the stock boxes. The orange marker needs another player as tempo master. Not in the builder yet: PHASE METER gets a third value, REVERSE (the markers run right to left), and the bar countdown right of the meter sits a few pixels further right, clear of the lines.</p>
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<figure class="shot"><img src="assets/utility-phase.png" alt="UTILITY with PHASE METER"><figcaption>UTILITY › PHASE METER.</figcaption></figure>
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<h2 id="cuecolours">cuecolours <span class="badge author">Pionaarr mod</span></h2>
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@@ -220,23 +220,23 @@
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<p>The boot screen says <em>Pionaarr Mods 1.0</em> where it said <em>Ver 1.31</em>. Ticked at the start; untick it to keep the stock text. UTILITY and the LINK screen still show the real version, 1.31.</p>
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<figure class="shot"><img src="assets/boot-mods.png" alt="Boot screen with Pionaarr Mods 1.0"><figcaption>The boot screen.</figcaption></figure>
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<h2 id="cuenames">cuenames <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="cuenames">cuenames <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>The comment a memory cue or hot cue has in rekordbox (the cue list's comment field, exported with the stick) appears in the title bar, right of the title, in the cue's colour: always the next cue ahead that has one, a hot cue with its letter ("A DROP"). A cue just passed shows for a second more, so a cue you CALL shows its name while you stand on it. Hidden while BROWSE is open; a long title is cut short before the name. Needs <code>cuecolours</code>.</p>
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<figure class="shot"><img src="assets/card-cuenames.png" alt="Title bar with C Break"><figcaption>The next named cue: hot cue C, "Break".</figcaption></figure>
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<h2 id="played">played <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="played">played <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>In BROWSE, every track loaded on this player since it was switched on is shown in green, as the player shows its loaded track. Over Pro DJ Link, modded players share what they load: a track played on another modded deck turns green here too and stays green. A track loaded on another deck right now has that deck's number in front, <code>[1]</code>; on several decks, all of them (<code>[1][3]</code>). Players without the mod are not marked. Tracks are matched by title.</p>
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<p>For this, a modded player adds a small tag to its Pro DJ Link status packet (in bytes the 900NXS always leaves zero): "PM" and a hash of the loaded title.</p>
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<figure class="shot"><img src="assets/played.png" alt="Track list with [1] Lunatica in green"><figcaption>Player 2: Lunatica is loaded on player 1.</figcaption></figure>
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<h2 id="endwarn">endwarn <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="endwarn">endwarn <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>In a track's last 30 seconds the playing-address bar under the overview, which the player makes blink there anyway, blinks red instead of white.</p>
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<figure class="shot"><img src="assets/endwarn.png" alt="The bar in red"><figcaption>The last 30 seconds.</figcaption></figure>
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<h2 id="quicksearch">quicksearch <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="quicksearch">quicksearch <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>BROWSE held opens SEARCH straight away, from wherever you are; the next plain BROWSE goes back to the folder you were in. BROWSE pressed twice goes to the list the playing track was loaded from, with the track picked. It walks the player's own menus for you, so it takes a moment.</p>
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<h2 id="usbautoload">usbautoload <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="usbautoload">usbautoload <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>When the player finds MY SETTINGS on a stick, they are loaded at once, without waiting for MENU. UTILITY › USB AUTO LOAD switches it.</p>
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<p>Still to come: see <a href="upcoming.html">Upcoming</a>.</p>
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@@ -256,11 +256,11 @@
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<tr><td><code>ledsaver</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>keynotation</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>credit</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>cuenames</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>played</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>endwarn</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>quicksearch</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>usbautoload</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>cuenames</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>played</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>endwarn</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>quicksearch</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>usbautoload</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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</tbody>
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</table>
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</div>
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