site 1.6.0 (local): four mods stable, the rest experimental; builder ticks all and warns
- Stable: extended BPM, boot text, LED animation, cue colours; every other mod experimental (main page, docs, builder). - Builder: every mod ticked at the start; a red warning across the top: for home use, not for clubs or gigs. - Intro: the emulator links to QEMU. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
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+12
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@@ -1,8 +1,17 @@
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// Generated by tools/make_builder_data.py from tools/changelog.json and the mods' versions.
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window.CDJ_VERSIONS = {
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"site": "1.5.1",
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"site": "1.6.0",
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"date": "2026-10-20",
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"log": [
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{
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"version": "1.6.0",
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"date": "2026-10-20",
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"changes": [
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"Stable are extended BPM, boot text, LED animation and cue colours; every other mod is experimental.",
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"Builder: every mod ticked at the start, and a warning across the top: for home use, not for clubs or gigs.",
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"The emulator in the intro links to QEMU."
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]
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},
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{
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"version": "1.5.1",
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"date": "2026-10-20",
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@@ -137,8 +146,8 @@ window.CDJ_VERSIONS = {
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"ledsaver": "1.0.0",
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"keynotation": "1.2.1",
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"usbautoload": "0.1.0",
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"quicksearch": "0.1.0",
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"cuenames": "0.1.0",
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"quicksearch": "0.2.0",
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"cuenames": "0.1.1",
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"endwarn": "0.1.0",
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"played": "0.3.1",
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"credit": "1.0.0"
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+7
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@@ -6,12 +6,12 @@
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<title>Pionaarr Mods Builder</title>
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<meta name="description" content="Build your own modded C900NXS.UPD in the browser: upload the official 1.31 update, tick the mods, download the file. Nothing leaves your computer.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.5.1">
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<script src="assets/versions.js?v=1.5.1"></script>
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<script src="script.js?v=1.5.1"></script>
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<script src="builder/data.js?v=1.5.1"></script>
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<script src="builder/builder.js?v=1.5.1"></script>
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<script src="builder/ui.js?v=1.5.1"></script>
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.0"></script>
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<script src="builder/data.js?v=1.6.0"></script>
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<script src="builder/builder.js?v=1.6.0"></script>
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<script src="builder/ui.js?v=1.6.0"></script>
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</head>
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<body>
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@@ -29,6 +29,7 @@
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</header>
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<main class="wrap builder">
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<div class="warnbar" role="note"><strong>For the living room, not the booth.</strong> These mods are made for home use and for trying things out. They are not proven for clubs, gigs or any other professional use: a player can behave unexpectedly or stop. At a gig, play the official firmware.</div>
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<div class="eyebrow">Builder</div>
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<h1>Build your update</h1>
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<p class="lead">Choose the official CDJ-900NXS <strong>1.31</strong> update, tick the mods, download your <code>C900NXS.UPD</code>. It all runs in your browser.</p>
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+3
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@@ -5,9 +5,9 @@
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var MODS = [
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{ id: 'extended_bpm', name: 'Extended BPM', by: 'arnoldasr', state: 'stable',
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what: 'BPM with two decimals: the tenths as a small digit above, the hundredths below.' },
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{ id: 'phasemeter', name: 'Phase meter', by: 'arnoldasr', state: 'stable',
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{ id: 'phasemeter', name: 'Phase meter', by: 'arnoldasr', state: 'experimental',
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what: 'Two-line phase meter instead of the four boxes; UTILITY › PHASE METER (was SLIP FLASHING) switches it.' },
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{ id: 'advanced_waveforms', name: 'Advanced waveforms', by: 'ours', state: 'stable',
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{ id: 'advanced_waveforms', name: 'Advanced waveforms', by: 'ours', state: 'experimental',
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what: 'The big waveform in RGB colours, the overview as a red-to-white gradient.' },
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{ id: 'beatjump', name: 'Beat jump', by: 'ours', state: 'experimental', needs: 'hotcuekeys',
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what: 'TRACK SEARCH ◀◀ ▶▶ jumps 1/2/4/8 beats along the beat grid, at once and in phase. UTILITY › BEAT JUMP (was SCREEN SAVER).' },
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@@ -23,7 +23,7 @@
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what: 'The boot screen says “Pionaarr Mods 1.0” instead of “Ver 1.31”.' }
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];
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var chosen = {};
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MODS.forEach(function (m) { chosen[m.id] = m.state === 'stable'; });
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MODS.forEach(function (m) { chosen[m.id] = true; }); // every mod ticked at the start
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var stock = false, before = null; // the stock switch, and the picks it put away
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function setStock(on) {
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<title>Datenschutzerklärung · Pionaarr Mods</title>
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<meta name="description" content="Datenschutzerklärung von Pionaarr Mods.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.5.1">
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<script src="assets/versions.js?v=1.5.1"></script>
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<script src="script.js?v=1.5.1"></script>
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.0"></script>
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</head>
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<body>
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@@ -6,9 +6,9 @@
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<title>Pionaarr Mods Docs</title>
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<meta name="description" content="How to build and install the CDJ-900NXS mods and how each one works, including the hot cue keys: play, gate, set and delete.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.5.1">
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<script src="assets/versions.js?v=1.5.1"></script>
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<script src="script.js?v=1.5.1"></script>
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.0"></script>
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</head>
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<body>
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@@ -87,7 +87,7 @@
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<p>Build with no mod ticked in the builder (or <code>--stock</code> with the patcher): the original application, relabelled so the player accepts it. Update as above. Keep this file on a stick before you try any mod.</p>
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<!-- ===================== mods ===================== -->
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<h2 id="advanced_waveforms">advanced_waveforms <span class="badge author">Pionaarr mod</span></h2>
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<h2 id="advanced_waveforms">advanced_waveforms <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span></h2>
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<p>The big waveform in RGB colours from the track's colour waveform data, and the overview's colour table as a red-to-white gradient. Called <code>rgb_waveform</code> before site 1.2.0; the patcher still takes that name. 1.0.1: rekordbox's colour data is used also when it is a few columns shorter than the waveform, which is common; such tracks showed the plain gradient colours before. In testing, not in the builder yet: a WAVEFORM item in UTILITY with BLUE / RGB / 3BAND; 3BAND draws rekordbox's 3-band data (lows blue, mids amber, highs white), the overview too.</p>
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<figure class="shot"><img src="assets/card-wave-rgb.png" alt="RGB detail waveform"><figcaption>RGB.</figcaption></figure>
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<figure class="shot"><img src="assets/card-wave-3band.png" alt="3-band detail waveform"><figcaption>3BAND, in testing.</figcaption></figure>
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@@ -95,7 +95,7 @@
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<h2 id="extended_bpm">extended_bpm <span class="badge author">arnoldasr</span></h2>
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<p>The BPM to two decimals: the tenths as a small digit above, the hundredths in the place of the stock decimal.</p>
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<h2 id="phasemeter">phasemeter <span class="badge author">arnoldasr</span></h2>
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<h2 id="phasemeter">phasemeter <span class="badge author">arnoldasr</span> <span class="state experimental">experimental</span></h2>
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<p>A two-line phase meter instead of the four boxes: orange for the master, blue for this deck, each with a marker. UTILITY › SLIP FLASHING becomes <strong>PHASE METER</strong>: ON shows the lines, OFF the stock boxes. The orange marker needs another player as tempo master. In testing, not in the builder yet: PHASE METER gets a third value, REVERSE (the markers run right to left), and the bar countdown right of the meter sits a few pixels further right, clear of the lines.</p>
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<figure class="shot"><img src="assets/utility-phase.png" alt="UTILITY with PHASE METER"><figcaption>UTILITY › PHASE METER.</figcaption></figure>
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@@ -247,9 +247,9 @@
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<table>
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<thead><tr><th>Mod</th><th>By</th><th>Status</th><th>Player</th></tr></thead>
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<tbody>
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<tr><td><code>advanced_waveforms</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>advanced_waveforms</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>extended_bpm</code></td><td>arnoldasr</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>phasemeter</code></td><td>arnoldasr</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>phasemeter</code></td><td>arnoldasr</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>cuecolours</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>hotcuekeys</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>beatjump</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<title>Impressum · Pionaarr Mods</title>
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<meta name="description" content="Impressum und Offenlegung von Pionaarr Mods.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.5.1">
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<script src="assets/versions.js?v=1.5.1"></script>
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<script src="script.js?v=1.5.1"></script>
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.0"></script>
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</head>
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<body>
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<title>Pionaarr Mods</title>
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<meta name="description" content="Firmware mods for the Pioneer CDJ-900NXS (firmware 1.31): RGB waveform, extended BPM, phase meter, cue colours, hot cues on the beat divide keys and more — compared with stock, built in your browser.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.5.1">
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<script src="assets/versions.js?v=1.5.1"></script>
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<script src="script.js?v=1.5.1"></script>
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.0"></script>
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</head>
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<body>
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@@ -30,7 +30,7 @@
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<div class="wrap">
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<span class="lcd"><i></i>CDJ-900NXS · firmware 1.31</span>
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<h1>Pionaarr <span class="r">Mods</span></h1>
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<p class="lead">Firmware mods for the Pioneer CDJ-900NXS. We took the player's firmware apart in an emulator and added what newer Pioneer players have: hot cues on the deck, beat jump, colour and 3-band waveforms, keys in Camelot colours and more.</p>
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<p class="lead">Firmware mods for the Pioneer CDJ-900NXS. We took the player's firmware apart in an <a href="https://www.qemu.org/">emulator</a> (QEMU, extended for the player) and added what newer Pioneer players have: hot cues on the deck, beat jump, colour and 3-band waveforms, keys in Camelot colours and more.</p>
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<p class="lead">Pick the mods you want in the builder. It patches the official 1.31 update in your browser and gives you a normal <code>C900NXS.UPD</code> to install like any update. The boot loader is never touched, so you can always go back to stock.</p>
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<div class="cta">
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<a class="btn primary play" href="builder.html"><span class="play-key" aria-hidden="true"><svg viewBox="0 0 17 10"><path d="M0 0v10l8-5z"/><rect x="10" y="0" width="2.5" height="10"/><rect x="14.5" y="0" width="2.5" height="10"/></svg></span>Open the builder</a>
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<article class="card">
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<div class="card-head">
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<h3>Advanced waveforms</h3>
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<div class="meta"><span class="state stable">stable</span></div>
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<div class="meta"><span class="state experimental">experimental</span></div>
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</div>
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<div class="by">Pionaarr mod · <code>advanced_waveforms</code></div>
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<figure class="tshot"><img src="assets/card-wave-rgb.png" alt="RGB waveform" loading="lazy"><figcaption>RGB</figcaption></figure>
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<article class="card">
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<div class="card-head">
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<h3>Phase meter</h3>
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<div class="meta"><span class="state stable">stable</span></div>
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<div class="meta"><span class="state experimental">experimental</span></div>
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</div>
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<div class="by">by arnoldasr · additions by us · <code>phasemeter</code></div>
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<figure class="tshot"><img src="assets/card-phase.png" alt="Two-line phase meter, the bar countdown beside it" loading="lazy"></figure>
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@@ -561,3 +561,11 @@ footer .legal { margin-top: 14px; font-size: .85rem; }
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.picks { transition: max-height .3s ease, opacity .25s ease; max-height: 8000px; }
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.picks.collapsed { max-height: 0; opacity: 0; overflow: hidden; margin: 0; pointer-events: none; }
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@media (prefers-reduced-motion: reduce) { .picks { transition: none; } }
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/* builder: the warning across the top */
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.warnbar {
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margin: 22px 0 26px; padding: 14px 18px; border-radius: 8px;
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background: #b3141b; color: #fff; border: 1px solid #e0343b; font-size: .98rem; line-height: 1.45;
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box-shadow: 0 0 0 1px rgba(0,0,0,.2), 0 8px 24px rgba(179,20,27,.25);
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}
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.warnbar strong { font-family: var(--display); letter-spacing: .02em; text-transform: uppercase; margin-right: .4em; }
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@@ -1,6 +1,15 @@
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{
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"_about": "The site's changelog, newest first. Versions follow Semantic Versioning (MAJOR.MINOR.PATCH), dates ISO 8601 (DIN EN 28601). make_builder_data.py adds every mod's current version from its module and writes assets/versions.js.",
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"site": [
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{
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"version": "1.6.0",
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"date": "2026-10-20",
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"changes": [
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"Stable are extended BPM, boot text, LED animation and cue colours; every other mod is experimental.",
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"Builder: every mod ticked at the start, and a warning across the top: for home use, not for clubs or gigs.",
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"The emulator in the intro links to QEMU."
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]
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},
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{
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"version": "1.5.1",
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"date": "2026-10-20",
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+3
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<title>Pionaarr Mods Upcoming</title>
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<meta name="description" content="What comes next for the CDJ-900NXS mods: quick search, USB auto load, a reversed phase meter, stems and a 3-band waveform.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.5.1">
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<script src="assets/versions.js?v=1.5.1"></script>
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<script src="script.js?v=1.5.1"></script>
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.0"></script>
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</head>
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<body>
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Reference in new issue
Block a user