site 1.6.1 (local): the tested mods experimental, not in the builder yet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// Generated by tools/make_builder_data.py from tools/changelog.json and the mods' versions.
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// Generated by tools/make_builder_data.py from tools/changelog.json and the mods' versions.
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window.CDJ_VERSIONS = {
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window.CDJ_VERSIONS = {
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"site": "1.6.0",
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"site": "1.6.1",
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"date": "2026-10-20",
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"date": "2026-10-20",
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"log": [
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"log": [
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{
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"version": "1.6.1",
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"date": "2026-10-20",
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"changes": [
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"Cue names, played tracks, end warning, quick search and USB auto load ran on a player: experimental now, coming to the builder."
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]
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},
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{
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{
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"version": "1.6.0",
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"version": "1.6.0",
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"date": "2026-10-20",
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"date": "2026-10-20",
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<title>Pionaarr Mods Builder</title>
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<title>Pionaarr Mods Builder</title>
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<meta name="description" content="Build your own modded C900NXS.UPD in the browser: upload the official 1.31 update, tick the mods, download the file. Nothing leaves your computer.">
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<meta name="description" content="Build your own modded C900NXS.UPD in the browser: upload the official 1.31 update, tick the mods, download the file. Nothing leaves your computer.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<link rel="stylesheet" href="style.css?v=1.6.1">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="assets/versions.js?v=1.6.1"></script>
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<script src="script.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.1"></script>
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<script src="builder/data.js?v=1.6.0"></script>
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<script src="builder/data.js?v=1.6.1"></script>
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<script src="builder/builder.js?v=1.6.0"></script>
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<script src="builder/builder.js?v=1.6.1"></script>
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<script src="builder/ui.js?v=1.6.0"></script>
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<script src="builder/ui.js?v=1.6.1"></script>
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</head>
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</head>
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<body>
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<body>
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<title>Datenschutzerklärung · Pionaarr Mods</title>
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<title>Datenschutzerklärung · Pionaarr Mods</title>
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<meta name="description" content="Datenschutzerklärung von Pionaarr Mods.">
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<meta name="description" content="Datenschutzerklärung von Pionaarr Mods.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<link rel="stylesheet" href="style.css?v=1.6.1">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="assets/versions.js?v=1.6.1"></script>
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<script src="script.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.1"></script>
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</head>
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</head>
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<body>
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<body>
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<title>Pionaarr Mods Docs</title>
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<title>Pionaarr Mods Docs</title>
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<meta name="description" content="How to build and install the CDJ-900NXS mods and how each one works, including the hot cue keys: play, gate, set and delete.">
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<meta name="description" content="How to build and install the CDJ-900NXS mods and how each one works, including the hot cue keys: play, gate, set and delete.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<link rel="stylesheet" href="style.css?v=1.6.1">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="assets/versions.js?v=1.6.1"></script>
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<script src="script.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.1"></script>
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</head>
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</head>
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<body>
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<body>
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@@ -41,7 +41,7 @@
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<a href="#ledsaver">ledsaver</a>
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<a href="#ledsaver">ledsaver</a>
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<a href="#keynotation">keynotation</a>
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<a href="#keynotation">keynotation</a>
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<a href="#credit">credit</a>
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<a href="#credit">credit</a>
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<div class="h">In testing</div>
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<div class="h">Not in the builder yet</div>
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<a href="#cuenames">cuenames</a>
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<a href="#cuenames">cuenames</a>
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<a href="#played">played</a>
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<a href="#played">played</a>
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<a href="#endwarn">endwarn</a>
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<a href="#endwarn">endwarn</a>
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@@ -88,15 +88,15 @@
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<!-- ===================== mods ===================== -->
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<!-- ===================== mods ===================== -->
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<h2 id="advanced_waveforms">advanced_waveforms <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span></h2>
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<h2 id="advanced_waveforms">advanced_waveforms <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span></h2>
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<p>The big waveform in RGB colours from the track's colour waveform data, and the overview's colour table as a red-to-white gradient. Called <code>rgb_waveform</code> before site 1.2.0; the patcher still takes that name. 1.0.1: rekordbox's colour data is used also when it is a few columns shorter than the waveform, which is common; such tracks showed the plain gradient colours before. In testing, not in the builder yet: a WAVEFORM item in UTILITY with BLUE / RGB / 3BAND; 3BAND draws rekordbox's 3-band data (lows blue, mids amber, highs white), the overview too.</p>
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<p>The big waveform in RGB colours from the track's colour waveform data, and the overview's colour table as a red-to-white gradient. Called <code>rgb_waveform</code> before site 1.2.0; the patcher still takes that name. 1.0.1: rekordbox's colour data is used also when it is a few columns shorter than the waveform, which is common; such tracks showed the plain gradient colours before. Not in the builder yet: a WAVEFORM item in UTILITY with BLUE / RGB / 3BAND; 3BAND draws rekordbox's 3-band data (lows blue, mids amber, highs white), the overview too.</p>
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<figure class="shot"><img src="assets/card-wave-rgb.png" alt="RGB detail waveform"><figcaption>RGB.</figcaption></figure>
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<figure class="shot"><img src="assets/card-wave-rgb.png" alt="RGB detail waveform"><figcaption>RGB.</figcaption></figure>
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<figure class="shot"><img src="assets/card-wave-3band.png" alt="3-band detail waveform"><figcaption>3BAND, in testing.</figcaption></figure>
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<figure class="shot"><img src="assets/card-wave-3band.png" alt="3-band detail waveform"><figcaption>3BAND (not in the builder yet).</figcaption></figure>
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<h2 id="extended_bpm">extended_bpm <span class="badge author">arnoldasr</span></h2>
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<h2 id="extended_bpm">extended_bpm <span class="badge author">arnoldasr</span></h2>
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<p>The BPM to two decimals: the tenths as a small digit above, the hundredths in the place of the stock decimal.</p>
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<p>The BPM to two decimals: the tenths as a small digit above, the hundredths in the place of the stock decimal.</p>
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<h2 id="phasemeter">phasemeter <span class="badge author">arnoldasr</span> <span class="state experimental">experimental</span></h2>
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<h2 id="phasemeter">phasemeter <span class="badge author">arnoldasr</span> <span class="state experimental">experimental</span></h2>
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<p>A two-line phase meter instead of the four boxes: orange for the master, blue for this deck, each with a marker. UTILITY › SLIP FLASHING becomes <strong>PHASE METER</strong>: ON shows the lines, OFF the stock boxes. The orange marker needs another player as tempo master. In testing, not in the builder yet: PHASE METER gets a third value, REVERSE (the markers run right to left), and the bar countdown right of the meter sits a few pixels further right, clear of the lines.</p>
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<p>A two-line phase meter instead of the four boxes: orange for the master, blue for this deck, each with a marker. UTILITY › SLIP FLASHING becomes <strong>PHASE METER</strong>: ON shows the lines, OFF the stock boxes. The orange marker needs another player as tempo master. Not in the builder yet: PHASE METER gets a third value, REVERSE (the markers run right to left), and the bar countdown right of the meter sits a few pixels further right, clear of the lines.</p>
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<figure class="shot"><img src="assets/utility-phase.png" alt="UTILITY with PHASE METER"><figcaption>UTILITY › PHASE METER.</figcaption></figure>
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<figure class="shot"><img src="assets/utility-phase.png" alt="UTILITY with PHASE METER"><figcaption>UTILITY › PHASE METER.</figcaption></figure>
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<h2 id="cuecolours">cuecolours <span class="badge author">Pionaarr mod</span></h2>
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<h2 id="cuecolours">cuecolours <span class="badge author">Pionaarr mod</span></h2>
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<p>The boot screen says <em>Pionaarr Mods 1.0</em> where it said <em>Ver 1.31</em>. Ticked at the start; untick it to keep the stock text. UTILITY and the LINK screen still show the real version, 1.31.</p>
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<p>The boot screen says <em>Pionaarr Mods 1.0</em> where it said <em>Ver 1.31</em>. Ticked at the start; untick it to keep the stock text. UTILITY and the LINK screen still show the real version, 1.31.</p>
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<figure class="shot"><img src="assets/boot-mods.png" alt="Boot screen with Pionaarr Mods 1.0"><figcaption>The boot screen.</figcaption></figure>
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<figure class="shot"><img src="assets/boot-mods.png" alt="Boot screen with Pionaarr Mods 1.0"><figcaption>The boot screen.</figcaption></figure>
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<h2 id="cuenames">cuenames <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="cuenames">cuenames <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>The comment a memory cue or hot cue has in rekordbox (the cue list's comment field, exported with the stick) appears in the title bar, right of the title, in the cue's colour: always the next cue ahead that has one, a hot cue with its letter ("A DROP"). A cue just passed shows for a second more, so a cue you CALL shows its name while you stand on it. Hidden while BROWSE is open; a long title is cut short before the name. Needs <code>cuecolours</code>.</p>
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<p>The comment a memory cue or hot cue has in rekordbox (the cue list's comment field, exported with the stick) appears in the title bar, right of the title, in the cue's colour: always the next cue ahead that has one, a hot cue with its letter ("A DROP"). A cue just passed shows for a second more, so a cue you CALL shows its name while you stand on it. Hidden while BROWSE is open; a long title is cut short before the name. Needs <code>cuecolours</code>.</p>
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<figure class="shot"><img src="assets/card-cuenames.png" alt="Title bar with C Break"><figcaption>The next named cue: hot cue C, "Break".</figcaption></figure>
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<figure class="shot"><img src="assets/card-cuenames.png" alt="Title bar with C Break"><figcaption>The next named cue: hot cue C, "Break".</figcaption></figure>
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<h2 id="played">played <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="played">played <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>In BROWSE, every track loaded on this player since it was switched on is shown in green, as the player shows its loaded track. Over Pro DJ Link, modded players share what they load: a track played on another modded deck turns green here too and stays green. A track loaded on another deck right now has that deck's number in front, <code>[1]</code>; on several decks, all of them (<code>[1][3]</code>). Players without the mod are not marked. Tracks are matched by title.</p>
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<p>In BROWSE, every track loaded on this player since it was switched on is shown in green, as the player shows its loaded track. Over Pro DJ Link, modded players share what they load: a track played on another modded deck turns green here too and stays green. A track loaded on another deck right now has that deck's number in front, <code>[1]</code>; on several decks, all of them (<code>[1][3]</code>). Players without the mod are not marked. Tracks are matched by title.</p>
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<p>For this, a modded player adds a small tag to its Pro DJ Link status packet (in bytes the 900NXS always leaves zero): "PM" and a hash of the loaded title.</p>
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<p>For this, a modded player adds a small tag to its Pro DJ Link status packet (in bytes the 900NXS always leaves zero): "PM" and a hash of the loaded title.</p>
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<figure class="shot"><img src="assets/played.png" alt="Track list with [1] Lunatica in green"><figcaption>Player 2: Lunatica is loaded on player 1.</figcaption></figure>
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<figure class="shot"><img src="assets/played.png" alt="Track list with [1] Lunatica in green"><figcaption>Player 2: Lunatica is loaded on player 1.</figcaption></figure>
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<h2 id="endwarn">endwarn <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="endwarn">endwarn <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>In a track's last 30 seconds the playing-address bar under the overview, which the player makes blink there anyway, blinks red instead of white.</p>
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<p>In a track's last 30 seconds the playing-address bar under the overview, which the player makes blink there anyway, blinks red instead of white.</p>
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<figure class="shot"><img src="assets/endwarn.png" alt="The bar in red"><figcaption>The last 30 seconds.</figcaption></figure>
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<figure class="shot"><img src="assets/endwarn.png" alt="The bar in red"><figcaption>The last 30 seconds.</figcaption></figure>
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<h2 id="quicksearch">quicksearch <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="quicksearch">quicksearch <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>BROWSE held opens SEARCH straight away, from wherever you are; the next plain BROWSE goes back to the folder you were in. BROWSE pressed twice goes to the list the playing track was loaded from, with the track picked. It walks the player's own menus for you, so it takes a moment.</p>
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<p>BROWSE held opens SEARCH straight away, from wherever you are; the next plain BROWSE goes back to the folder you were in. BROWSE pressed twice goes to the list the playing track was loaded from, with the track picked. It walks the player's own menus for you, so it takes a moment.</p>
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<h2 id="usbautoload">usbautoload <span class="badge author">Pionaarr mod</span> <span class="state testing">in testing</span></h2>
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<h2 id="usbautoload">usbautoload <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span> <span class="state builderno">not in the builder yet</span></h2>
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<p>When the player finds MY SETTINGS on a stick, they are loaded at once, without waiting for MENU. UTILITY › USB AUTO LOAD switches it.</p>
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<p>When the player finds MY SETTINGS on a stick, they are loaded at once, without waiting for MENU. UTILITY › USB AUTO LOAD switches it.</p>
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<p>Still to come: see <a href="upcoming.html">Upcoming</a>.</p>
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<p>Still to come: see <a href="upcoming.html">Upcoming</a>.</p>
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<tr><td><code>ledsaver</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>ledsaver</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>keynotation</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>keynotation</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>credit</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>credit</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>cuenames</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>cuenames</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>played</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>played</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>endwarn</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>endwarn</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>quicksearch</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>quicksearch</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>usbautoload</code></td><td>Pionaarr mod</td><td><span class="state testing">in testing</span></td><td><span class="player no">emulator only</span></td></tr>
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<tr><td><code>usbautoload</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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</tbody>
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</tbody>
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</table>
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</div>
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<title>Impressum · Pionaarr Mods</title>
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<title>Impressum · Pionaarr Mods</title>
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<meta name="description" content="Impressum und Offenlegung von Pionaarr Mods.">
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<meta name="description" content="Impressum und Offenlegung von Pionaarr Mods.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<link rel="stylesheet" href="style.css?v=1.6.1">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="assets/versions.js?v=1.6.1"></script>
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<script src="script.js?v=1.6.0"></script>
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<title>Pionaarr Mods</title>
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<title>Pionaarr Mods</title>
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<meta name="description" content="Firmware mods for the Pioneer CDJ-900NXS (firmware 1.31): RGB waveform, extended BPM, phase meter, cue colours, hot cues on the beat divide keys and more — compared with stock, built in your browser.">
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<meta name="description" content="Firmware mods for the Pioneer CDJ-900NXS (firmware 1.31): RGB waveform, extended BPM, phase meter, cue colours, hot cues on the beat divide keys and more — compared with stock, built in your browser.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<link rel="stylesheet" href="style.css?v=1.6.1">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="assets/versions.js?v=1.6.1"></script>
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<script src="script.js?v=1.6.0"></script>
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<span class="handle" aria-hidden="true"></span>
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<span class="handle" aria-hidden="true"></span>
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<input type="range" min="0" max="100" value="50" aria-label="Drag to compare stock and modded screen">
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<input type="range" min="0" max="100" value="50" aria-label="Drag to compare stock and modded screen">
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</div>
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</div>
|
||||||
<div class="caption">Same track, same spot, in the emulator. Right: every mod, the ones in testing too: 3-band waveform, the next cue's name, hot cues, the key in colour, the countdown clear of the phase meter.</div>
|
<div class="caption">Same track, same spot, in the emulator. Right: every mod, the ones not in the builder yet too: 3-band waveform, the next cue's name, hot cues, the key in colour, the countdown clear of the phase meter.</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<section>
|
<section>
|
||||||
<div class="wrap">
|
<div class="wrap">
|
||||||
<div class="strip">
|
<div class="strip">
|
||||||
<div class="tile"><div class="n">9</div><div class="t">mods in the builder, plus more in testing</div></div>
|
<div class="tile"><div class="n">9</div><div class="t">mods in the builder, more coming</div></div>
|
||||||
<div class="tile"><div class="n">A–C</div><div class="t">hot cues on the BEAT DIVIDE keys</div></div>
|
<div class="tile"><div class="n">A–C</div><div class="t">hot cues on the BEAT DIVIDE keys</div></div>
|
||||||
<div class="tile"><div class="n">0 bytes</div><div class="t">changed in the boot loader</div></div>
|
<div class="tile"><div class="n">0 bytes</div><div class="t">changed in the boot loader</div></div>
|
||||||
<div class="tile"><div class="n">1 file</div><div class="t">built in your browser, nothing uploaded</div></div>
|
<div class="tile"><div class="n">1 file</div><div class="t">built in your browser, nothing uploaded</div></div>
|
||||||
@@ -68,7 +68,6 @@
|
|||||||
<div class="legend">
|
<div class="legend">
|
||||||
<span class="state stable">stable</span>
|
<span class="state stable">stable</span>
|
||||||
<span class="state experimental">experimental</span>
|
<span class="state experimental">experimental</span>
|
||||||
<span class="state testing">in testing</span>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="grid">
|
<div class="grid">
|
||||||
@@ -81,8 +80,8 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="by">Pionaarr mod · <code>advanced_waveforms</code></div>
|
<div class="by">Pionaarr mod · <code>advanced_waveforms</code></div>
|
||||||
<figure class="tshot"><img src="assets/card-wave-rgb.png" alt="RGB waveform" loading="lazy"><figcaption>RGB</figcaption></figure>
|
<figure class="tshot"><img src="assets/card-wave-rgb.png" alt="RGB waveform" loading="lazy"><figcaption>RGB</figcaption></figure>
|
||||||
<figure class="tshot"><img src="assets/card-wave-3band.png" alt="3-band waveform: blue lows, amber mids, white highs" loading="lazy"><figcaption>3-band · in testing</figcaption></figure>
|
<figure class="tshot"><img src="assets/card-wave-3band.png" alt="3-band waveform: blue lows, amber mids, white highs" loading="lazy"><figcaption>3-band · not in the builder yet</figcaption></figure>
|
||||||
<p>rekordbox's RGB colours on the big waveform, a red-to-white overview. 1.0.1 takes colour data that is a little short too. In testing: UTILITY › WAVEFORM with BLUE, RGB and 3-band (lows, mids, highs).</p>
|
<p>rekordbox's RGB colours on the big waveform, a red-to-white overview. 1.0.1 takes colour data that is a little short too. Coming to the builder: UTILITY › WAVEFORM with BLUE, RGB and 3-band (lows, mids, highs).</p>
|
||||||
<a class="more" href="docs.html#advanced_waveforms">More →</a>
|
<a class="more" href="docs.html#advanced_waveforms">More →</a>
|
||||||
</article>
|
</article>
|
||||||
|
|
||||||
@@ -137,7 +136,7 @@
|
|||||||
<article class="card">
|
<article class="card">
|
||||||
<div class="card-head">
|
<div class="card-head">
|
||||||
<h3>Cue names</h3>
|
<h3>Cue names</h3>
|
||||||
<div class="meta"><span class="state testing">in testing</span></div>
|
<div class="meta"><span class="state experimental">experimental</span><span class="state builderno">not in the builder yet</span></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="by">Pionaarr mod · <code>cuenames</code></div>
|
<div class="by">Pionaarr mod · <code>cuenames</code></div>
|
||||||
<figure class="tshot"><img src="assets/card-cuenames.png" alt="Title bar with the next cue: C Break in green" loading="lazy"></figure>
|
<figure class="tshot"><img src="assets/card-cuenames.png" alt="Title bar with the next cue: C Break in green" loading="lazy"></figure>
|
||||||
@@ -149,7 +148,7 @@
|
|||||||
<article class="card">
|
<article class="card">
|
||||||
<div class="card-head">
|
<div class="card-head">
|
||||||
<h3>Played tracks</h3>
|
<h3>Played tracks</h3>
|
||||||
<div class="meta"><span class="state testing">in testing</span></div>
|
<div class="meta"><span class="state experimental">experimental</span><span class="state builderno">not in the builder yet</span></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="by">Pionaarr mod · <code>played</code></div>
|
<div class="by">Pionaarr mod · <code>played</code></div>
|
||||||
<figure class="tshot"><img src="assets/played.png" alt="Track list: [1] Lunatica in green, loaded on player 1" loading="lazy"></figure>
|
<figure class="tshot"><img src="assets/played.png" alt="Track list: [1] Lunatica in green, loaded on player 1" loading="lazy"></figure>
|
||||||
@@ -161,7 +160,7 @@
|
|||||||
<article class="card">
|
<article class="card">
|
||||||
<div class="card-head">
|
<div class="card-head">
|
||||||
<h3>End warning</h3>
|
<h3>End warning</h3>
|
||||||
<div class="meta"><span class="state testing">in testing</span></div>
|
<div class="meta"><span class="state experimental">experimental</span><span class="state builderno">not in the builder yet</span></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="by">Pionaarr mod · <code>endwarn</code></div>
|
<div class="by">Pionaarr mod · <code>endwarn</code></div>
|
||||||
<figure class="tshot"><img src="assets/endwarn.png" alt="Overview with the bar under it in red" loading="lazy"></figure>
|
<figure class="tshot"><img src="assets/endwarn.png" alt="Overview with the bar under it in red" loading="lazy"></figure>
|
||||||
@@ -173,7 +172,7 @@
|
|||||||
<article class="card">
|
<article class="card">
|
||||||
<div class="card-head">
|
<div class="card-head">
|
||||||
<h3>Quick search</h3>
|
<h3>Quick search</h3>
|
||||||
<div class="meta"><span class="state testing">in testing</span></div>
|
<div class="meta"><span class="state experimental">experimental</span><span class="state builderno">not in the builder yet</span></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="by">Pionaarr mod · <code>quicksearch</code></div>
|
<div class="by">Pionaarr mod · <code>quicksearch</code></div>
|
||||||
<p>BROWSE held opens SEARCH; BROWSE twice goes to the list the playing track came from.</p>
|
<p>BROWSE held opens SEARCH; BROWSE twice goes to the list the playing track came from.</p>
|
||||||
@@ -184,7 +183,7 @@
|
|||||||
<article class="card">
|
<article class="card">
|
||||||
<div class="card-head">
|
<div class="card-head">
|
||||||
<h3>USB auto load</h3>
|
<h3>USB auto load</h3>
|
||||||
<div class="meta"><span class="state testing">in testing</span></div>
|
<div class="meta"><span class="state experimental">experimental</span><span class="state builderno">not in the builder yet</span></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="by">Pionaarr mod · <code>usbautoload</code></div>
|
<div class="by">Pionaarr mod · <code>usbautoload</code></div>
|
||||||
<p>MY SETTINGS on a stick are loaded the moment the player finds them. UTILITY › USB AUTO LOAD.</p>
|
<p>MY SETTINGS on a stick are loaded the moment the player finds them. UTILITY › USB AUTO LOAD.</p>
|
||||||
@@ -210,7 +209,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="by">by arnoldasr · additions by us · <code>phasemeter</code></div>
|
<div class="by">by arnoldasr · additions by us · <code>phasemeter</code></div>
|
||||||
<figure class="tshot"><img src="assets/card-phase.png" alt="Two-line phase meter, the bar countdown beside it" loading="lazy"></figure>
|
<figure class="tshot"><img src="assets/card-phase.png" alt="Two-line phase meter, the bar countdown beside it" loading="lazy"></figure>
|
||||||
<p>Two lines instead of four boxes: master and this deck. In testing: UTILITY › PHASE METER REVERSE, and the bar countdown moved clear of the lines.</p>
|
<p>Two lines instead of four boxes: master and this deck. Coming to the builder: UTILITY › PHASE METER REVERSE, and the bar countdown moved clear of the lines.</p>
|
||||||
<a class="more" href="docs.html#phasemeter">More →</a>
|
<a class="more" href="docs.html#phasemeter">More →</a>
|
||||||
</article>
|
</article>
|
||||||
|
|
||||||
@@ -237,7 +236,7 @@
|
|||||||
</article>
|
</article>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<p class="caption"><span class="state testing">in testing</span> means built and working in the emulator, not in the builder yet. Still to come: <a href="upcoming.html">Upcoming</a>.</p>
|
<p class="caption">Mods marked <em>not in the builder yet</em> ran on a player and are coming to the builder. Still to come: <a href="upcoming.html">Upcoming</a>.</p>
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
|
|
||||||
|
|||||||
@@ -569,3 +569,4 @@ footer .legal { margin-top: 14px; font-size: .85rem; }
|
|||||||
box-shadow: 0 0 0 1px rgba(0,0,0,.2), 0 8px 24px rgba(179,20,27,.25);
|
box-shadow: 0 0 0 1px rgba(0,0,0,.2), 0 8px 24px rgba(179,20,27,.25);
|
||||||
}
|
}
|
||||||
.warnbar strong { font-family: var(--display); letter-spacing: .02em; text-transform: uppercase; margin-right: .4em; }
|
.warnbar strong { font-family: var(--display); letter-spacing: .02em; text-transform: uppercase; margin-right: .4em; }
|
||||||
|
.state.builderno { color: var(--muted); border-color: var(--line); }
|
||||||
@@ -1,6 +1,13 @@
|
|||||||
{
|
{
|
||||||
"_about": "The site's changelog, newest first. Versions follow Semantic Versioning (MAJOR.MINOR.PATCH), dates ISO 8601 (DIN EN 28601). make_builder_data.py adds every mod's current version from its module and writes assets/versions.js.",
|
"_about": "The site's changelog, newest first. Versions follow Semantic Versioning (MAJOR.MINOR.PATCH), dates ISO 8601 (DIN EN 28601). make_builder_data.py adds every mod's current version from its module and writes assets/versions.js.",
|
||||||
"site": [
|
"site": [
|
||||||
|
{
|
||||||
|
"version": "1.6.1",
|
||||||
|
"date": "2026-10-20",
|
||||||
|
"changes": [
|
||||||
|
"Cue names, played tracks, end warning, quick search and USB auto load ran on a player: experimental now, coming to the builder."
|
||||||
|
]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"version": "1.6.0",
|
"version": "1.6.0",
|
||||||
"date": "2026-10-20",
|
"date": "2026-10-20",
|
||||||
|
|||||||
+3
-3
@@ -6,9 +6,9 @@
|
|||||||
<title>Pionaarr Mods Upcoming</title>
|
<title>Pionaarr Mods Upcoming</title>
|
||||||
<meta name="description" content="What comes next for the CDJ-900NXS mods: quick search, USB auto load, a reversed phase meter, stems and a 3-band waveform.">
|
<meta name="description" content="What comes next for the CDJ-900NXS mods: quick search, USB auto load, a reversed phase meter, stems and a 3-band waveform.">
|
||||||
<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
|
<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
|
||||||
<link rel="stylesheet" href="style.css?v=1.6.0">
|
<link rel="stylesheet" href="style.css?v=1.6.1">
|
||||||
<script src="assets/versions.js?v=1.6.0"></script>
|
<script src="assets/versions.js?v=1.6.1"></script>
|
||||||
<script src="script.js?v=1.6.0"></script>
|
<script src="script.js?v=1.6.1"></script>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
|
|
||||||
|
|||||||
Reference in new issue
Block a user