site 1.5.0 (local): every built mod on the main page and in the docs, new shots
- Main page: cue names, played tracks, end warning, quick search and USB auto load as cards marked in testing (not in the builder yet); the 1.0.1 fixes and the phase meter's additions on their cards. - New before/after shots at the same spot as before (3-band waveform, cue name, countdown clear of the meter) and new card images from the current build. - Docs: sections and status rows for the new mods; Upcoming keeps Stems. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,9 +6,9 @@
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<title>Pionaarr Mods Upcoming</title>
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<meta name="description" content="What comes next for the CDJ-900NXS mods: quick search, USB auto load, a reversed phase meter, stems and a 3-band waveform.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.4.6">
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<script src="assets/versions.js?v=1.4.6"></script>
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<script src="script.js?v=1.4.6"></script>
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<link rel="stylesheet" href="style.css?v=1.5.0">
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<script src="assets/versions.js?v=1.5.0"></script>
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<script src="script.js?v=1.5.0"></script>
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</head>
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<body>
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@@ -28,7 +28,7 @@
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<main class="wrap upcoming">
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<div class="eyebrow">Upcoming</div>
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<h1>What comes next</h1>
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<p class="lead">Ideas we are working on or looking into. None of them is in the builder yet. <strong>In testing</strong> means built and working in the emulator, waiting for a player; <strong>planned</strong> means we know how to do it; <strong>feasibility</strong> means we are still finding out whether the player can do it at all.</p>
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<p class="lead">Ideas we are looking into. Mods that are built and working in the emulator are on the <a href="index.html#mods">main page</a>, marked <strong>in testing</strong>; here is what is not built yet. <strong>Planned</strong> means we know how to do it; <strong>feasibility</strong> means we are still finding out whether the player can do it at all.</p>
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<div class="legend">
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<span class="state planned">planned</span>
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<span class="state feasibility">feasibility</span>
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@@ -36,106 +36,6 @@
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<div class="grid">
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🟢</div>
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<div>
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<h3>Played tracks <code>played</code></h3>
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<div class="by">Pionaarr mod · made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>In BROWSE, every track already loaded tonight is green, as the player shows its loaded track. Over Pro DJ Link, modded players share theirs: tracks played on another deck turn green too, and a track loaded on another deck right now shows its number, [1] or [1][3].</p>
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<figure class="tshot"><img src="assets/played.png" alt="Track list on player 2: [1] Lunatica in green, loaded on player 1; Webra loaded here"></figure>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator with two linked decks. Modded players add a small tag to their Pro DJ Link status; players without the mod are not marked.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🔴</div>
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<div>
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<h3>End warning <code>endwarn</code></h3>
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<div class="by">Pionaarr mod · made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>In the last 30 seconds the playing-address bar under the overview blinks red instead of white.</p>
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<figure class="tshot"><img src="assets/endwarn.png" alt="Overview with the bar under it in red"></figure>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🏷️</div>
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<div>
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<h3>Cue names <code>cuenames</code></h3>
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<div class="by">Pionaarr mod · made with Claude Code · needs <code>cuecolours</code></div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>The comment you give a memory cue or hot cue in rekordbox ("Drop", "Vocal in") in the title bar, in the cue's colour: always the next named cue ahead, a hot cue with its letter.</p>
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<figure class="tshot"><img src="assets/cuenames.png" alt="Title bar with the next cue's name: A DROP in red"></figure>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🔎</div>
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<div>
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<h3>Quick search <code>quicksearch</code></h3>
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<div class="by">Pionaarr mod · made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>BROWSE held opens SEARCH straight away, from wherever you are; the next plain BROWSE takes you back to the folder you were in. BROWSE pressed twice goes to the list the playing track was loaded from, with the track picked.</p>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator; it walks the player's own menus for you, so it takes a moment to get to SEARCH.</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">💾</div>
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<div>
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<h3>USB auto load <code>usbautoload</code></h3>
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<div class="by">Pionaarr mod · made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>The MY SETTINGS on your stick are loaded as soon as the player finds them — no more “Push the MENU button to LOAD”. UTILITY › USB AUTO LOAD switches it on and off.</p>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator (“Your settings were loaded to PLAYER.” right after the stick is read).</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">↔️</div>
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<div>
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<h3>Phase meter: reverse & room <code>phasemeter</code></h3>
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<div class="by">next version of the phase meter · Pionaarr additions, made with Claude Code</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>Coming to the phase meter itself: a third value for UTILITY › PHASE METER, REVERSE (the markers run right to left), and the bar countdown moved a little right so the lines no longer run into its digits.</p>
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<figure class="tshot"><img src="assets/phase-next.png" alt="Line phase meter with the bar countdown clear of it"></figure>
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<ul class="diff">
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<li><span class="k">Now</span><span>Built and working in the emulator, on top of arnoldasr's phase meter; one mod now (the separate phasereverse is gone).</span></li>
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<li><span class="k new">Next</span><span>Testing on a player, then the builder.</span></li>
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🎤</div>
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@@ -152,13 +52,7 @@
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</ul>
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</article>
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<article class="card">
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<div class="card-head">
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<div class="icon" aria-hidden="true">🌊</div>
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<div>
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<h3>Waveform modes, 3-band <code>advanced_waveforms</code></h3>
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<div class="by">Pionaarr mod · made with Claude Code · extends advanced waveforms</div>
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</div>
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</div>
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<div class="meta"><span class="player no">emulator only</span><span class="state planned">in testing</span></div>
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</div>
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<p>A new UTILITY › WAVEFORM item in advanced waveforms: BLUE (the player's own), RGB or 3BAND — the three-band waveform of the newest players, lows blue, mids amber, highs white, drawn as layers so kicks, vocals and hi-hats can be told apart at a glance. The choice is kept when the player is off.</p>
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