site 1.6.0 (local): four mods stable, the rest experimental; builder ticks all and warns
- Stable: extended BPM, boot text, LED animation, cue colours; every other mod experimental (main page, docs, builder). - Builder: every mod ticked at the start; a red warning across the top: for home use, not for clubs or gigs. - Intro: the emulator links to QEMU. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,9 +6,9 @@
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<title>Pionaarr Mods Docs</title>
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<meta name="description" content="How to build and install the CDJ-900NXS mods and how each one works, including the hot cue keys: play, gate, set and delete.">
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<link rel="icon" href="assets/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="style.css?v=1.5.1">
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<script src="assets/versions.js?v=1.5.1"></script>
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<script src="script.js?v=1.5.1"></script>
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<link rel="stylesheet" href="style.css?v=1.6.0">
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<script src="assets/versions.js?v=1.6.0"></script>
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<script src="script.js?v=1.6.0"></script>
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</head>
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<body>
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@@ -87,7 +87,7 @@
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<p>Build with no mod ticked in the builder (or <code>--stock</code> with the patcher): the original application, relabelled so the player accepts it. Update as above. Keep this file on a stick before you try any mod.</p>
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<!-- ===================== mods ===================== -->
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<h2 id="advanced_waveforms">advanced_waveforms <span class="badge author">Pionaarr mod</span></h2>
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<h2 id="advanced_waveforms">advanced_waveforms <span class="badge author">Pionaarr mod</span> <span class="state experimental">experimental</span></h2>
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<p>The big waveform in RGB colours from the track's colour waveform data, and the overview's colour table as a red-to-white gradient. Called <code>rgb_waveform</code> before site 1.2.0; the patcher still takes that name. 1.0.1: rekordbox's colour data is used also when it is a few columns shorter than the waveform, which is common; such tracks showed the plain gradient colours before. In testing, not in the builder yet: a WAVEFORM item in UTILITY with BLUE / RGB / 3BAND; 3BAND draws rekordbox's 3-band data (lows blue, mids amber, highs white), the overview too.</p>
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<figure class="shot"><img src="assets/card-wave-rgb.png" alt="RGB detail waveform"><figcaption>RGB.</figcaption></figure>
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<figure class="shot"><img src="assets/card-wave-3band.png" alt="3-band detail waveform"><figcaption>3BAND, in testing.</figcaption></figure>
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@@ -95,7 +95,7 @@
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<h2 id="extended_bpm">extended_bpm <span class="badge author">arnoldasr</span></h2>
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<p>The BPM to two decimals: the tenths as a small digit above, the hundredths in the place of the stock decimal.</p>
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<h2 id="phasemeter">phasemeter <span class="badge author">arnoldasr</span></h2>
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<h2 id="phasemeter">phasemeter <span class="badge author">arnoldasr</span> <span class="state experimental">experimental</span></h2>
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<p>A two-line phase meter instead of the four boxes: orange for the master, blue for this deck, each with a marker. UTILITY › SLIP FLASHING becomes <strong>PHASE METER</strong>: ON shows the lines, OFF the stock boxes. The orange marker needs another player as tempo master. In testing, not in the builder yet: PHASE METER gets a third value, REVERSE (the markers run right to left), and the bar countdown right of the meter sits a few pixels further right, clear of the lines.</p>
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<figure class="shot"><img src="assets/utility-phase.png" alt="UTILITY with PHASE METER"><figcaption>UTILITY › PHASE METER.</figcaption></figure>
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@@ -247,9 +247,9 @@
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<table>
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<thead><tr><th>Mod</th><th>By</th><th>Status</th><th>Player</th></tr></thead>
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<tbody>
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<tr><td><code>advanced_waveforms</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>advanced_waveforms</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>extended_bpm</code></td><td>arnoldasr</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>phasemeter</code></td><td>arnoldasr</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>phasemeter</code></td><td>arnoldasr</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>cuecolours</code></td><td>Pionaarr mod</td><td><span class="state stable">stable</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>hotcuekeys</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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<tr><td><code>beatjump</code></td><td>Pionaarr mod</td><td><span class="state experimental">experimental</span></td><td><span class="player">ran on a player</span></td></tr>
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